Analisis Sentimen Pengguna YouTube terhadap Game Mobile menggunakan Metode Naïve Bayes

Authors

  • Aura Rahayu Aksa Radiana Universitas Sebelas April
  • Fathoni Mahardika Universitas Sebelas April
  • Dani Indra Junaedi Universitas Sebelas April

DOI:

https://doi.org/10.61132/merkurius.v4i3.1602

Keywords:

Love and Deepspace, Naïve Bayes, Sentiment Analysis, TextBlob, YouTube Comments

Abstract

This study aims to develop a sentiment classification method for YouTube user comments related to the game Love and Deepspace using the Naïve Bayes algorithm, focusing on improving the text data processing and understanding user perceptions. Comment data were collected through scraping from YouTube videos, followed by preprocessing including text cleaning, normalization, stopword removal, stemming, and translation into English. Initial labeling was conducted using TextBlob, then the data were randomly sampled for training the Naïve Bayes model. Evaluation involved comparing sentiment distributions and visualization using Word Cloud and bar charts. The Naïve Bayes model achieved an accuracy of 77.36% in sentiment classification. The sentiment distribution shows differences between TextBlob (positive: 1,011, neutral: 1,312, negative: 575) and Naïve Bayes (positive: 901, neutral: 1,627, negative: 370), with Naïve Bayes being more conservative. The Word Cloud visualization identifies dominant words such as "bang," "game," and "main," while the bar chart shows the largest proportion of neutral sentiment. Naïve Bayes is effective for sentiment classification on informal comment data, with significant differences from rule-based methods like TextBlob. This research contributes to the development of text data processing techniques and user perception analysis, as well as opening up optimization opportunities with other algorithms like SVM for better accuracy.

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Published

2026-05-26

How to Cite

Aura Rahayu Aksa Radiana, Fathoni Mahardika, & Dani Indra Junaedi. (2026). Analisis Sentimen Pengguna YouTube terhadap Game Mobile menggunakan Metode Naïve Bayes. Merkurius : Jurnal Riset Sistem Informasi Dan Teknik Informatika, 4(3), 76–97. https://doi.org/10.61132/merkurius.v4i3.1602

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